Master Hand has the same primary attacks from game to game, although they are sometimes preformed differently and deal different damage. Master Hand can be seen on the world map from time to time, destroying bridges that players would use to easily find certain items. The Master Hands all dissolve into energy and feed said energy into their master, Galeem, who obliterates every fighter except Kirby, thanks to Shulk seemingly warning him in advance. Ultimate, there are seemingly hundreds of Master Hands shown during the opening to World of Light, in which Marth comments that each of the fighters would need to take down about ten. These entities are Master Giant, a gigantic humanoid Master Beast, a demonic dog-like creature Master Edges (Master Sabres in PAL regions), a giant sword-like creation with four smaller variants Master Shadow, a shadow clone of the player and Master Fortress (in the Wii U version only), an eerie fortress that the player must trek through and destroy. Master Core is made up of black particles called "Swarm," which can form into various objects/entities. However, if the player chooses an intensity higher than 5.0 and chooses to fight Master Hand and Crazy Hand, the fight is cut short upon dealing enough damage to the duo, as Crazy Hand will dematerialize while the entity named Master Core bursts out from Master Hand's glove. for Nintendo 3DS and Wii U, Master Hand reappears again in Classic Mode. Brawl, where he is manipulated by the malevolent entity Tabuu. Master Hand also plays an important role near the end of the Subspace Emissary in Super Smash Bros. His counterpart, Crazy Hand, made his first appearance in the second installment, Super Smash Bros. Since then, he has appeared as the final boss of Classic Mode in every game in the Smash Bros. long before his first Kirby universe appearance. Master Hand was originally a boss character in Super Smash Bros. Master Hand's artwork for Super Smash Bros. The bullet-like fireballs that Master Hand shoots give Kirby the Burning ability. When Master Hand pounds the ground, stars are produced that grant Kirby the Stone ability. Master Hand's stars and projectiles can be swallowed to get different abilities. Not counting their combination attacks, Crazy Hand employs the same exact moves and tactics that the regular Master Hand uses. Melee, such as clapping and fist-pounding. As bosses, Master Hand and Crazy Hand retain some of their tag team-based moves from Super Smash Bros. These attacks are pounding the ground with his fist, shooting out flaming bullets, punching Kirby, and forcefully seizing him. Beating the duo gives Kirby the eighth and final Mirror Shard.Īs a mid-boss, Master Hand has a total of four attacks, each of which are vaguely based off his moves from the Smash Bros. series, and even has the same pose as in those games. Some of Master Hand's attacks in this game are taken directly from his attacks in the Super Smash Bros. In addition, Master Hand appears as a recurring mid-boss throughout the game that gives the Smash ability (which gives Kirby the ability to use his moves from Super Smash Bros. In Kirby & The Amazing Mirror, Master Hand is, together with Crazy Hand, the main boss of level 9, Candy Constellation. Compared to Crazy Hand, Master Hand is the more submissive of the two. He can also make combined attacks with his left-handed counterpart, Crazy Hand. Master Hand even uses long ranged attacks like shooting bullets and laser beams. He is portrayed as a right hand, who many seem to consider the manifestation of creative spirit. He can perform many hand-based attacks, such as punches, slaps, grabs, and sweeps. He is never seen on the ground except for when performing an attack. Master Hand is a levitating, animated white glove.
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